It's currently working really well in terms of visuals, but I'm currently trying to squeeze out every last drop of performance, since it requires running an algorithm that's actually quite expensive several times per pixel, mainly because of it doing lots of memory fetches. (In the worst case it took my RTX 3080 down to below 60 FPS! Completely unacceptable performance!) However, I've been able to take back performance little by little through removing every last instance of if statements in my shader with other ways of getting the results I want, along with some other optimizations. As they say, there's many ways to skin a cat.
Next up
Did some stuff, felt a little silly.
I've made another change to the game, now the models can be bumpy! Also, Happy Valentine's Day!
I've added some PBR.
( that's why the highlights look different )
Quick Update on Spewfoxy's
After much longer than I care to admit, I have shadows working!
Little video showing off some lighting in my FNAF fangame.
I goofed up badly.
We're so back
Unfinished
Modeling characters in blender is fun
(Jean is in second photo for size reference)












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