It's currently working really well in terms of visuals, but I'm currently trying to squeeze out every last drop of performance, since it requires running an algorithm that's actually quite expensive several times per pixel, mainly because of it doing lots of memory fetches. (In the worst case it took my RTX 3080 down to below 60 FPS! Completely unacceptable performance!) However, I've been able to take back performance little by little through removing every last instance of if statements in my shader with other ways of getting the results I want, along with some other optimizations. As they say, there's many ways to skin a cat.
Next up
I goofed up badly.
I've made another change to the game, now the models can be bumpy! Also, Happy Valentine's Day!
We're so back
After much longer than I care to admit, I have shadows working!
Did some stuff, felt a little silly.
I've added some PBR.
( that's why the highlights look different )
Modeling characters in blender is fun
(Jean is in second photo for size reference)
Little video showing off some lighting in my FNAF fangame.
Quick Update on Spewfoxy's
Unfinished












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