Next up
Frosty ceiling panels. The devlogs gonna be a lil boring while I work on interior textures. Without giving too much away, there's multiple parts of the facility that all require their own set of textures
Modelling all the boring necessities
Follow if you haven't yet to stay updated on development https://gamejolt.com/games/humancondition/967540
Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane
U know when the walls of ur freezer get all frosty? Yeah Im tryna figure out a low-poly way to do that
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