Game
HUMAN
21 days ago

HUMAN Pt. 2 on Unreal Engine 5.5.? I'd be interested in hearing any suggestions from the community. Currently in VERY early stages of development. If you got any cool ideas, get em in now! Love working with the indie game community to make something sick




0 comments

Loading...

Next up

U know when the walls of ur freezer get all frosty? Yeah Im tryna figure out a low-poly way to do that

#gamedev #blender #horrorgame #3Dart

Today's mission: Finish scoring the trailer. Ngl it'll prob have like 60 tracks by the time it's done. I love sound design sm

#horror #audio #sounddesign #gamedev

How To Make Creepy Sounding Ambience QUICK: Layer different strings VSTs, route each to a wow/flutter effect w/ slightly different settings (causes pitch disonance), slap a reverb on the whole thing. #horror #gamedev #soundeffects #music #dotagsdoanything

Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane

#horror #horrorgame #gamedev #3dart #gameart

Today's goal: Spend way too much time working on particles to make a convincing blizzard. I need way more flakes tho #horror #horrorgame #gamedev #gameart

HUMAN CONDITION trailer dropping at next goal, 100 !!

#horror #gamedev

But go check out my new game, LIL DOLL HOUSE. You play as a doll trying to escape a deranged little girl who's watched way too many SAW movies https://gamejolt.com/games/lildollhouse/877795

Started working on interior textures. Parts of the facility will be exposed to the elements and everything needs to be covered in thick frost. Figuring out the look rn so I can turn it into a procedural material in-engine using the same principals

Today's mission: Finally learn how to use Quixel Mixer years after it's been depricated.

(also it's free and I'm b r o k e)

Also why it lowkey look like a turtle

EARLY early development. Some rough glacier and iceberg sculpts, cleaned up topology and tested some materials in UE. Currently figuring out my texture > material creation workflow. Def going to have to be a mix of procedural and hand painted.