Next up
Hey guys! I wanted to be transparent on the state of HN2:
HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.
As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)
Small out-of-teaser-character comment, but due to a new branch of Godot releasing, I'm holding off any more huge changes until the Steam version updates to the latest version. You'll still have a game this month, rest assured. Stay tuned :]
Here we go again...
A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.
Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.
That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!
I think it heard me.
Peeping Tom.
HUSK NIGHTS 2: THE OFFICE 2 UPDATE.
What's new?
- Office 2: The Electrical Closet
- Practice Nights
- Bugfixes to Office 1
Adaptation is hard when your environment keeps changing…
Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!
I forgot to watch it.










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