Game
Husk Nights
6 months ago

Husk Nights 1.2.0 coming soon:

- Adds a Guide, for confused players

- Adds sens. adjustment

- If the Seeker goes to position 4 and the vent is closed, it will automatically leave to p. 1

- Lowered volumes for night transition screens




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Hey guys! I wanted to be transparent on the state of HN2:

HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.

As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)

Small out-of-teaser-character comment, but due to a new branch of Godot releasing, I'm holding off any more huge changes until the Steam version updates to the latest version. You'll still have a game this month, rest assured. Stay tuned :]

Here we go again...

A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.

Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!

I think it heard me.

Peeping Tom.

HUSK NIGHTS 2: THE OFFICE 2 UPDATE.

What's new?

- Office 2: The Electrical Closet

- Practice Nights

- Bugfixes to Office 1

Adaptation is hard when your environment keeps changing…

Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!

I forgot to watch it.