Game
Husk Nights

10 months ago

I think it heard me.




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A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.

Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!

Husk Nights 2: Demo out on September 20th

https://gamejolt.com/games/husknights2/1019439

Husk Nights 1.2.0 OUT NOW

Sensitivity adjustment, player guide, etc etc.

FIVE NIGHTS AT FREDDY'S 2: VR IS LIVE

Post Demo discussion

Hello hello. After 7 days of continuing development on Husk Nights, I can say that the game is about 70% of the way done (compared to the Demo's 30%). Work is getting done, progress has been made every day

See you soon :)

Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!

FNaF 2 VR: Version 1.1.0 ::: FINAL update

Finally found it.

NEW YEARS UPDATE ::: STATE OF HUSK NIGHTS 2 ::: BHZ ORIGINALS INCOMING