Next up
created a normal map for the bells to help give them more of an illusion that they're 3D.
been prototyping a game with a different kind of aesthetic compared to what I usually do!
Right now, it's not too much outside of jumping around a test zone (and a character customizer), but I'm really liking how it's looking so far!
Bubble Bobble: Sugar Dungeons has been announced!!
I'm so excited ^^
I did some sprites for Elitor ^^
(The Deltarune OC I designed earlier)
Kick-Bell Single player gameplay preview:
(The first couple of levels are mainly to teach the player the main mechanics of the game, so the first two stages don't have any moving enemies to get the players to take their time.)
(Footage is a W.I.P)
working on the new skybox!
It animates now!
Happy Pride Month!
(2025 Render)
Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)
I actually already recorded Charlotte's lines lol
for the reindeer-like species' voices, I wanted to do something more "synth-ish"
Also helps them sound non-human like and other worldly imo
I decided to take some feedback and re-brand the game into Yap being the new protagonist instead of Charlotte!
I hope you all enjoy this small little dev update ^^
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