Next up
I added ports you can buy and sell resources to!
I still have a lot to learn when it comes to code organization for a mechanics focused prototype like this! The structure is already a bit unwieldy even at this early stage. I may pivot to another prototype and come back to this later.
Instead of starting a big new project, I'll be prototyping some little game ideas! In my first prototype you play as a boat captain who trades resources with villages connected by canals. Currently I have some basic random map generation working!
I'm playing with a tiny game engine for mobile called 'Castle'. It's pretty fun! I made this little sword fighting game on it- https://s.castle.xyz/gTU25a1feUqE
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
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