3 years ago

I'm playing with a tiny game engine for mobile called 'Castle'. It's pretty fun! I made this little sword fighting game on it- https://s.castle.xyz/gTU25a1feUqE




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I still have a lot to learn when it comes to code organization for a mechanics focused prototype like this! The structure is already a bit unwieldy even at this early stage. I may pivot to another prototype and come back to this later.

I actually designed this game as a paper prototype first! I'm continuing to work on that version, and I think I may release it as a print and play game at some point.

Instead of starting a big new project, I'll be prototyping some little game ideas! In my first prototype you play as a boat captain who trades resources with villages connected by canals. Currently I have some basic random map generation working!

I added ports you can buy and sell resources to!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?