Game
Rhododendron

2 years ago

I still have a lot to learn when it comes to code organization for a mechanics focused prototype like this! The structure is already a bit unwieldy even at this early stage. I may pivot to another prototype and come back to this later.




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I actually designed this game as a paper prototype first! I'm continuing to work on that version, and I think I may release it as a print and play game at some point.

I'm playing with a tiny game engine for mobile called 'Castle'. It's pretty fun! I made this little sword fighting game on it- https://s.castle.xyz/gTU25a1feUqE

Instead of starting a big new project, I'll be prototyping some little game ideas! In my first prototype you play as a boat captain who trades resources with villages connected by canals. Currently I have some basic random map generation working!

I added ports you can buy and sell resources to!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack