I added a main menu for the game with a working ui button, I also added support for sloped tiles, I also finally fixed an annoying bug I had with the jump system, so I am gonna make a new release today.
Also thank you @yves0147 for following my game :)
Next up
I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.
Since my last post, I have started reworking on the tile collision system present in the game,
I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.
I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).
Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
A Shiny Mega Gengar ๐ For @ManutkArt 's #ThreeColorsChallenge!
I worked so hard to get all four of them to the end safely, but then...
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