Game
Sonic Mine Blast

2 months ago

I added a small demo package of my new fangame, Sonic Mine Blast, Includes a first level and menu and title screen is still in default form of my engine.

اینم از دموی فن گیم سونیکم که یه مرحله اولی داره و تایتل اسکرینش هنوز پیشرفرضه بعدا تغییر میکنه.




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This third GreenHills act is a intesection between Marble and Labyrinth zones Because in this story Sonic will take the path to the left of the island and in the map that shown in 8bit version the part across the marble zone is covered in yellow stones.

I learned to make a 2D game which isn't using pixelated sprites.

These are some sample models to test that if I can make this. It is inspired from WonderBoy series which was a platformer RPG and used melee weapons to attack.

The most difficult part of making a multi-layer background parallax is splitting a background. Especially if the background parts are not just separated by lines and we have to erase carefully instead of simply splitting the image in halves.

Majin Sonic Boss From Sonic FGX Ultimate

I made the multi layer background parallax. Focus on background when it jumps.

and also a braking animation.

but I dunno why that river layer goes in opposite direction.

Super Eggman

I made a game launcher which can change and apply settings on my fangame especially the language.

Yeah now this fangame has 2 languages.

The newer version has callendar and clock.

And that background moves horizontally.

The Help button opens a manual pdf.

These are the changes in the level selecting screen.

Up and down keys or buttons change the Act. And also now it supports English. And it's no longer using that purple oval from sonic1 for level cards. This new thing comes from SonicHeroes.

Some Screenshots of Sonic Ultra by Team Ultra! Download and Play today: https://gamejolt.com/games/sonicultra/882189

The next two levels are completed and only needs a boss fight.