Next up
even more visual stuff! why not >:D
also, enemies! you still can't take damage but you can bully them with your boost & homing-attack , nice!
map is still unfinished...because im lazy as hecc , but that map update will come!
...s-someday... 💀
next update will take a while but it'll be worth it >:)
The Rainbow Ruins (R2) of Sonic TLL (The Lost Levels) are in Development! ( also...ignore the Mobile Sonic CD DPAD in the Image ;D )
@MimiiPyon is a Jolter to Watch and a Sonic fan artist / part-time Vtuber! Follow MimiiPyon before the quest ends on March 18 and you'll get Coins!
quick update about that Unleashed 2D project:
•improved physics (angle detection now works on more surfaces & sonic's colision changes based on what surface he's on).
•Added rails & loops.
•Mobile Controls & Widescreen support
•Momentum gain on slopes
@TheGamingGoru is a Jolter to Watch and artist who loves making fun cartoon and video game art! Follow @TheGamingGoru
before the quest ends on April 29 and you'll get Coins!
IT's BACK BABY! I'm Re-Working the game and now it has Better Physics thanks to the Cosmic FrameWork Reboot made by Celestial! ( Check it out if you want to! https://gamejolt.com/games/CosmicReboot/593802 )
Sonic Unleashed 2D (Game) I don't intend on completing this,it's just a fun little project ;) ...this uses a lot of sprites from other Sonic Games (mainly..Sonic Rush & Sonic Advance) ,but there are things i made (like the ground tilles & foliage)
i'm finally working on more of the map! + i'm improving sonic's physics again
momentum is more organic and works in more surfaces/angles - basically, slopes don't suck anymore, and you can go uphill and downhill no problem if you get enough speed to do so
0 comments