views
6.6k
likes
9

Comments (3)

What do you think?

This fan game looks cool! My favorite move in this game is the boost cuz it's so fast and smooth! I'm excited for this game!

ya quiero que salga la actualización porfa pone para descargar pasa link para mi 🥺

great game so far

Free

Sonic Unleashed 2D

Version: 1.4.0about 1 year ago
a1.4.0 ( physics & gameplay test )

An experimental project that tries to simulate sonic's physics & gameplay on Construct 3 -- to one day create a fully completed Sonic Unleashed 2D fan game. #plataformer #fangame #sonicthehedghehog #sonicunleashed

" It's Sonic Unleashed! ...but worse... and 2D... and mobile! "

- Use the invisible buttons on the left of the screen to move around

- Use the A and X buttons to jump , boost & homing-attack

- Tap the Sonic Icon on the top-right to restart the game In the case you end up stuck to a wall or something ( ...just In case)

UI & HUD by https://www.spriters-resource.com/custom_edited/sonicthehedgehogcustoms/sheet/104389/

Some other sprites may be taken from other Sonic Games but most level stuff Is made by yours truly >:D



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

next update will take a while but it'll be worth it >:)

i'm finally working on more of the map! + i'm improving sonic's physics again

momentum is more organic and works in more surfaces/angles - basically, slopes don't suck anymore, and you can go uphill and downhill no problem if you get enough speed to do so

even more visual stuff! why not >:D

also, enemies! you still can't take damage but you can bully them with your boost & homing-attack , nice!

map is still unfinished...because im lazy as hecc , but that map update will come!

...s-someday... 💀

I added rings & ring energy!

i'm polishing the game up with some sick new tiles made by yours truly ;D + I changed the background to the Unleashed java port + I added some parallax to the water

I added a bunch of cool effects & animations + the ability to homing-attack springs

physics were once again improved --with more momentum and less decceleration on the air

rings will probably be added next along with a more complete map/level