11 months ago

I added the glow flowers that can be seen in Deathly Descent (one of my games) as a crafting material in Alchemisery! Here's some of the sprites I've been working on for the Glow Flower item and some of the items players will be able to craft using it!




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The menus are looking pretty nice! I want to add some plants to the backdrop because this game is meant to be set in a garden and I also want to add a drop shadow to the buttons which I'll probably do tonight before go to bed, that shouldn't take long.

I built a giant underground fish tank in my Minecraft world! I managed to get two glow squids in there, a puffer fish, and a variety of tropical fish!

Yesterday, I hand-drew some art for the recipe book in Alchemisery!

This is the first time I've done pixel art in a pencil-drawn style and honestly looking at this is making me want to do an entire 2D game in this art style!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I finally got around to animating the enemies' stinger bullets colliding with the player! Next, I'll, for starters the bullet sprite in the correct sorting layer so it doesn't render below Hensen like it does in this video... Then, not sure yet!

Working on some GUI art for the recipe book! All I have finished at the moment is the blank (player hasn't unlocked it yet) page but over the coming week I'll be adding pages on every item in the game!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've been working on an animation to represent liquid flowing out of the boiler tool through the outlet pipe! It's like a sprite-sheet animation except it's a series of materials applied to a plane in rapid succession rather than images in a 2D world.