Game
Hello, Neighbor! Descent Into Madness
1 year ago

I am currently struggling on whether I should make the game feel more like HN2, which has better controls than the first game, or the early alphas of the first game.


PS: I have converted the main code for the player into C++ and now currently working on a custom AI Scanning Component to work alongside the C++ Behaviors.



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Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

Fixed the eyes.

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

my second car in my life

Ain't no way this is twelve ounces bruh.

Hello neighbor

#digitalart #fanart

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

Texture changes.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

I haven't posted in a while. I am very sorry.