PS: I have converted the main code for the player into C++ and now currently working on a custom AI Scanning Component to work alongside the C++ Behaviors.
Next up
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
Third Floor recreation using brush tool.
INVENTORY TEST HUD:
PS: Sorry for lag mid video
my second car in my life
Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1
I don't think that counts as walking.
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
UPDATE:
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