PS: I have converted the main code for the player into C++ and now currently working on a custom AI Scanning Component to work alongside the C++ Behaviors.
Next up
New Inventory background
It's a feature, not a bug.
Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1
my second car in my life
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
A little bit of a lag fest never hurt anybody. (I hope)
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
I don't think that counts as walking.
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