Game
Hello, Neighbor! Descent Into Madness
2 months ago

I am currently struggling on whether I should make the game feel more like HN2, which has better controls than the first game, or the early alphas of the first game.


PS: I have converted the main code for the player into C++ and now currently working on a custom AI Scanning Component to work alongside the C++ Behaviors.



0 comments

Loading...

Next up

Currently in the process of retargeting animations to this new skeleton.

INVENTORY TEST HUD:

PS: Sorry for lag mid video

I don't think that counts as walking.

my second car in my life

Hello neighbor

#digitalart #fanart

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1

Third Floor recreation using brush tool.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.