Game
Hello, Neighbor! Descent Into Madness
8 months ago

I am currently struggling on whether I should make the game feel more like HN2, which has better controls than the first game, or the early alphas of the first game.


PS: I have converted the main code for the player into C++ and now currently working on a custom AI Scanning Component to work alongside the C++ Behaviors.



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Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

This explains how development is going:

my second car in my life

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Hello neighbor

#digitalart #fanart

Texture changes.

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Realistic eyes on these models actually look kind of eerie.