Game
Hello, Neighbor! Descent Into Madness
1 month ago

I am currently struggling on whether I should make the game feel more like HN2, which has better controls than the first game, or the early alphas of the first game.


PS: I have converted the main code for the player into C++ and now currently working on a custom AI Scanning Component to work alongside the C++ Behaviors.



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It's a feature, not a bug.

Currently in the process of retargeting animations to this new skeleton.

my second car in my life

INVENTORY TEST HUD:

PS: Sorry for lag mid video

Hello neighbor

#digitalart #fanart

New Inventory background

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud