![](https://m.gjcdn.net/fireside-post-image/900/39435515-vvi4xdh3-v4.webp)
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
Next up
Currently in the process of retargeting animations to this new skeleton.
It's a feature, not a bug.
Auto Exposure Test.
my second car in my life
UPDATE:
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
INVENTORY TEST HUD:
PS: Sorry for lag mid video
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
I don't think that counts as walking.
2 comments