Game
Hello, Neighbor! Descent Into Madness

5 months ago

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.




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I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.

The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.

This explains how development is going:

Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

my second car in my life

A little bit of a lag fest never hurt anybody. (I hope)

Hello neighbor

#digitalart #fanart

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

Terrain!! Textures not by me

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1