
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
Next up
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
This explains how development is going:
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
my second car in my life
A little bit of a lag fest never hurt anybody. (I hope)
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
Terrain!! Textures not by me
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1
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