Game
Hello, Neighbor! Descent Into Madness

6 months ago

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.




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This explains how development is going:

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1

my second car in my life

I might suck at coding, but Maybe this game won't turn out bad after all

Hello neighbor

#digitalart #fanart

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.