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Game
Tempo Temple Chaos
5 years ago

I am updating a lot of things with the main game mostly reducing enemies in level 3b and for stage 4b making easier to go up, Still playable/beatable just a bit janky

Also more names will be added to the credits later




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wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

Back to game making

https://youtu.be/R0Y-AhH4ZBs

I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

I made the next set of floors and boss battle and after the boss and check point, So far so good.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!

I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.