Game
Tempo Temple Chaos

4 years ago

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!




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I changed the background to fit with the tree theme.

Now this feels more fitting.

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

I made the next set of floors and boss battle and after the boss and check point, So far so good.

I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...

I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"

...

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

The last normal boss has been made and the last few floors and final boss is now in development.

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles