Next up
New name!! The game will now be called "Five Nights at Sonic's 404"
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
So there hasn't been much progress, but I've been thinking about releasing a 1 night demo of the game, It's a long night and there's a lot to do other than just sit in a chair. But if it turns out to be shorter than I imagine, it will be 2 nights.
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
I recently made a map design that I like, finally. This will be FNaS 404's camera map
Dr. Eggman full render for this game As many of you must already imagine, Dr. Eggman is an important character in the game's plot












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