Next up
Bubble Bobble with totally no differences what so ever.
( There are actually many differences )
Created a texture based depth shader for the face ^^
Reminder that tomorrow, I have a roughly 30 minute preview of Bub's Big Blowout's new music to celebrate Bub's birthday! ^^
Added food
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Working on the new title screen for Bub's Big Blowout! ^^
Testing out the Goal and Game Over sequences for Bub's Big Blowout! ^^
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)























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