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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Reminder that tomorrow, I have a roughly 30 minute preview of Bub's Big Blowout's new music to celebrate Bub's birthday! ^^
Bub's Big Blowout's 2024 early showcase demo is NOW AVAILABLE as apart of Chao Games Showcase! ^^
You can also download this demo through the GameJolt page!
You can check out Chao Games Showcase here!: https://www.hedgehogtechnicalinstitute.com/Chao-games-Showcase-2…
Created a texture based depth shader for the face ^^
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
For an extra challenge, I added a "Baron Von Blubba" mode! ^^
Play through the levels while being constantly chased by Baron von Blubba / Skel Monsta!
Welcome to the Candy Land!
Out of context wet bouncing hairball
Finally got around to making a new poster for Bub's Big Blowout! ^^























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