Well, it’s been a month since Dragonian has been released. It’s nice to get a lot of feedback for this, and it’s also been appearing in a few Chinese websites for some reason I don’t understand. Also, I’d like to thank those of you who are doing Let’s Plays of this. That helps a lot, too.
I’ve been hearing that there’s been demand for a sequel to it for some reason. Personally, I’d be willing to do a sequel, but I’ve got two different directions I could take it.
So, I’d like to ask you guys some questions.
First off, what did you like and hate about Dragonian?
Have you even beaten the game?
If so, who did you end up with in the end?
Do you guys have any questions about the first one? You know, BESIDES “how do you beat…” or “Where’s that one Heart Piece?”
Lastly, what would you want to see in a sequel? …and don’t just say “More of the same.” If you wanted more of the same, why don’t you just play the game all over again? …and go after the other girl?
Honestly, I have two story ideas planned, but I figure your opinions would help as to which one I should use. Thank you all for playing, and thank you for your time.
Next up
Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.
...let's be honest, I'm a character designer, not a master of hi-res pixel art.
This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.
Resistance is futile.
Whoooooa, we're halfway there!
...in terms of cutscenes.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
Well, finding glitches was bound to happen.
In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.
I'd better fix that, THEN shrink the gap behind the boss.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
Well, I was looking through some old files, and found some cool stuff.










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