Well, it’s been a month since Dragonian has been released. It’s nice to get a lot of feedback for this, and it’s also been appearing in a few Chinese websites for some reason I don’t understand. Also, I’d like to thank those of you who are doing Let’s Plays of this. That helps a lot, too.
I’ve been hearing that there’s been demand for a sequel to it for some reason. Personally, I’d be willing to do a sequel, but I’ve got two different directions I could take it.
So, I’d like to ask you guys some questions.
First off, what did you like and hate about Dragonian?
Have you even beaten the game?
If so, who did you end up with in the end?
Do you guys have any questions about the first one? You know, BESIDES “how do you beat…” or “Where’s that one Heart Piece?”
Lastly, what would you want to see in a sequel? …and don’t just say “More of the same.” If you wanted more of the same, why don’t you just play the game all over again? …and go after the other girl?
Honestly, I have two story ideas planned, but I figure your opinions would help as to which one I should use. Thank you all for playing, and thank you for your time.
Next up
More BG layers, more garbage.
Maybe I should throw in a few towers of cars into the background.
Well, I was looking through some old files, and found some cool stuff.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
Still shaping out that junkyard.
The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.
When I designed this character months ago, she was made to be a bitter rival to Pinafore.
Her name in development was Gun-NIA, but now it's Mag-Nia.
...also, I was watching Wonder Woman at the time. Is she too much?
If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.
It doesn't make much sense in reality, but I'm sticking with this story.
One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"
Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"
Let's do both.
Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.
These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.
I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.
...now I've gotta figure out Mag-Nia and her amazing weapons.
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