Game
Dragonian: The Imbalance of Sierr

4 years ago

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer.

And sometimes, I realize I made some poor decisions in game design with this one.




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Sometimes, inspiration is as simple as thinking of an old game you played once.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Something in the plan for this game will change. With any luck, it will be a change for the better.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

In case anyone forgot, robots explode.

So do robot maids.

Well, I was looking through some old files, and found some cool stuff.