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TEAM SLAY-BELLS
1 year ago

Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)




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Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.

Waiting animations

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Updated the graphics a tiny bit ^^

I also added NPCs that you can talk to!

(not showing dialogue yet since I don't want to spoil anything)

it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.

Ok who turned the yoinky sploinky mode on?

Added food