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TEAM SLAY-BELLS
1 year ago

Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)




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Today I added the ability to choose your own character, instead of having them be set to the player number.

In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^

Working great on steam deck!

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

RAUUUGGGHHHHHH

GO MY BALLOON FISH

RAUUUGGGHHHHHH

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

NEW RELEASE:

Scruffy Gets STRUCK by a Meteor!

https://gamejolt.com/games/John_Scruffy_SuperFreaks_Attempts_To_…

This is a short and simple game I made for @MrFreaks 's FreakJam 3! ^^

Control Scruffy! Avoid the

m e t e o r s

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

Added food