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92
3 years ago

I did it two days straight

More work, more work...




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Compared to this game a month ago, i feel a lot of change.

I'll probably make demo in april next year.

I have watched Metal slug and Brawl stars many times for reference.

I made it lately beacause it's more difficult than what i think.

I will add something to project that monsters can attack player in smart way. now they see only front, not up.

Happy Day~

i have made this game "SwallowCube".

it's not complete yet.

yes... Spiritwell is still being worked on...

This time i made "Special Move" for monsters!!

I took monster's type into account and made it each differently;

After the opening of course, it's so hard that i do it less than 30minutes a day;

So in this record, one light monster is caught in bug...lol

#NinjaScroller 1.61.5 BUILD 46

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

Watch 30s of #Gameplay 20241122

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Long time no see!!

I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.

It is expected to be released in October next year. but i try to upload demo version later this year.

I made a function "Dash" today!!

And i will make monster's AI to make monsters smart.

Happy Today~~

This track plays in the single-player menu, where you’ll face prehistoric creatures bent on destroying the planet! 🌍🦖⚔️

#indiegames #gamedev #soundtrack #prehistoricbattle #singleplayer #gameaudio #tankito

I have spent a lot of times for this project since i finish classes.

This time, i added explosion sound sources.

i would make team system that determine whether ally or enemy.

I will upload something until the project is finished.

Bye bye~