Next up
I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.
I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.
This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!
You know there's only 1 outfit I could wear! Reppin @gamejolt
in Bandit Trap! 
Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!
Bullying Stwitched in #BanditTrap
Try The Playtest Now: https://store.steampowered.com/app/2982360/Bandit_Trap/
This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.
Been working on the artwork for the "stage complete" screen all morning! Right now I'm improving the shadows/shading for Hensen because he is a part of that screen. I do need to work out the contrast between the text and the backdrop image, I know.
Rep Game Jolt in #BanditTrap
Try The Playtest Now: https://store.steampowered.com/app/2982360/Bandit_Trap/
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.












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