28 days ago

I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.

It's only a couple scripts though which is nice, but a full generator will need a lot more.




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ok so im not a total loser then :')

I had an idea for a new game. Turns out I forgor something: I suck lmao

v0.2:

- Buggy player controller added.

- You can now select blocks with keys 1-9.

https://scratch.mit.edu/projects/1257057231/

I also shared the decompiled version (the one I use to work on it):

https://scratch.mit.edu/projects/1259130642/

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

oh my god i am such an idiot. in my recent project i make this point and I swear to god that wasnt meant to be a joke about being unable to count to 3 or something, I really am just that vacant.

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

I'm stunned.

My next project will probably be "What would I add to 4.0?".

I think it'd be nice to talk about what direction Scratch should go in, as someone who is now more intimate with the code and design philosophy than I am with your mom (thats a high bar, too).

I'm uploading a new demo with buggy player controls.

Just to give you an idea of why this is such a pain to work on: