
I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.
It's only a couple scripts though which is nice, but a full generator will need a lot more.
Next up
ok so im not a total loser then :')
I had an idea for a new game. Turns out I forgor something: I suck lmao
v0.2:
- Buggy player controller added.
- You can now select blocks with keys 1-9.
https://scratch.mit.edu/projects/1257057231/
I also shared the decompiled version (the one I use to work on it):
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
oh my god i am such an idiot. in my recent project i make this point and I swear to god that wasnt meant to be a joke about being unable to count to 3 or something, I really am just that vacant.
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
I'm stunned.
My next project will probably be "What would I add to 4.0?".
I think it'd be nice to talk about what direction Scratch should go in, as someone who is now more intimate with the code and design philosophy than I am with your mom (thats a high bar, too).
Dude
I'm uploading a new demo with buggy player controls.
Just to give you an idea of why this is such a pain to work on:










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