Next up
The Dripsdale Dex has been reworked and is now accessible when you're exploring, so you don't need to lose your progress if you want to check it!
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
New things added:
- New skip wheel because the previous one blended together with the sky - Notification for new dex entries - New tutorial, utilizing the new cinematic system
Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode
Final demo release in light of upcoming official release
Made a big change on the first boss' stage (subject to change)
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Changed the cinematic dialog for the teleport pad, sped up the Dex's opening and closing animation and changed the sounds
Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.
Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.
Fixing the boss in Penumbra Forest for an upcoming update











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