1 year ago

I got the Fishtank stuff updated yesterday (too late to post, was so tired)
Went to update the Fishing stuff too and it needs a complete rewrite




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Busy working on stuff, here's some previous gifs!

Happy GOBtober, and happy birth month everyone! I hope you're all doing well!

Here's what I got done in September!

Original post here: https://www.patreon.com/posts/138550640

Adding particles to Grass and Tree interactions.

[shitty slow tablet gif]

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

They got new cards in Pokemon TCGP, Let's do a 10 pull!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Anyone else suddenly craving cheese pizza???

Testing out some shaders for lava tiles.

oh no!

Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)