This may be a sign that I'm working on a game.

"I grinded on Smellmas Eve!"
Next up
I know it isn't much but still, wanted to share this to y'all as a minor Christmas gift, I am starting to learn how to use Unity! And it's probably going to be my main engine for now lol.
But anyways, again, Merry D7-mas and a Happy New Year!
Here's my first low poly pistol! Yes, I know there is room for improvement, for example I forgot to smooth the bool cut smooth, which is the reason the chamber hole looks flat and the lighting is set which makes the trigger barely visible,but hey not bad.
@pinksheep2007 and @skyistumbling
, I hope you are proud of me.
-----------
Game: Dave Engine Multiplayer
Objective: Reach the SW2 Monke area in Dave Engine Multiplayer as fast as possible.
Time: 23.76 seconds.
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
![]()
before the quest ends on December 9 and you'll get Coins!
Here's a scene I made in the Shockwave Editor called Sunflower Field, I hope you like it.
Link to Shockwave Editor: https://gamejolt.com/games/sweditor/624332
(𝗥𝗲𝗮𝗱 𝗮𝗿𝘁𝗶𝗰𝗹𝗲 𝗳𝗼𝗿 𝗰𝗿𝗲𝗱𝗶𝘁𝘀:)
Don't miss out on your chance to design a Game Jolt sticker!
Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!
After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)
do it
Added sprinting and crouching. Sorry for the bad lighting! (Also, you may not be able to differentiate the sprinting from walking because there is no FOV effects)
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
![]()
before the quest ends on December 23 and you'll get Coins!
The Remington 870 is the most popular shotgun in the world, with over 11 million units being produced. Even 70 years after its initial release, it's still widely used by shooting sports, law enforcement, military and self-defense. This the TAC-14 version.










0 comments