5 years ago

I had been working on this Zelda game, and I made it a devlog to see if people still want it.
Anyways, here's some stuff I hadn't really shared to too many people for it.
(Multiple images)(Most are animated, but may need time to load)




9 comments

Loading...

Next up

Chapter 2 - In Progress

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

3 minutes of Wind Waker gameplay on the Nintendo Switch 2!

P.s what a perfect background (available in my shop) for a post like this!

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Wuh oh, we proably shouldn't really let her be around any more explosives! she can't control herself!!

#Tetra #Link #TLoZ #WindWaker #Nintendo #fanart #videogame #bomb

Tall Mutants don't go down so easily.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Rope fanart, from my "Legend of Zelda: A Link to the Past" (LoZ: ALttP) Sprite Redraw project; the game was released on the Super Nintendo Entertainment System (SNES) in 1992 in NA

The current world map. Though I suspect I'll use something different in-game.