
I had been working on this Zelda game, and I made it a devlog to see if people still want it.
Anyways, here's some stuff I hadn't really shared to too many people for it.
(Multiple images)(Most are animated, but may need time to load)
Next up
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
The current world map. Though I suspect I'll use something different in-game.
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
What's The Funniest Game Mod You've Ever Seen? #GJAsks
There's so many funny mods that I've seen in games. I think it would be the Shrek mod in BOTW. The Shrek Hinox mod replaces the Hinox boss enemy model with the Shrek model.
Chapter 2 - In Progress
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
Art of a Gerudo oc for a trade !
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
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