
I had been working on this Zelda game, and I made it a devlog to see if people still want it.
Anyways, here's some stuff I hadn't really shared to too many people for it.
(Multiple images)(Most are animated, but may need time to load)
Next up
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
The Legend of Zelda: Oracle of Ages & Seasons turn 25 today! To celebrate this and the 40th anniversary of the franchise, here's a "Oracles" themed showcase for my GBC-themed fangame ⌛️🌱
Chapter 2 - In Progress
Here's #kakarikovillage from #ocarinaoftime on the #Organ. #PipeOrgan #cover #vgmusic #zeldaocarinaoftime #zeldaoot #videogamemusic #nintendo64 #nintendo3ds #sheetmusic
Original YT Video: https://youtu.be/AprAtNJ6n6Y
Please like & share if you enjoyed this. 🙂
New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
Today is my birthday! 🥳🎂
Decided to do another Zelda themed birthday cake!
This time, I made the Hylian Shield. I also, got experiment using fondant for the first time. Made from scratch, too. The cake is Red Velvet with buttercream.
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.










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