5 years ago

I had been working on this Zelda game, and I made it a devlog to see if people still want it.
Anyways, here's some stuff I hadn't really shared to too many people for it.
(Multiple images)(Most are animated, but may need time to load)




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Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

The current world map. Though I suspect I'll use something different in-game.

It might not be a remake, or even the HD remaster but damn I'm excited to finally get to play Wind Waker on a new Nintendo console

https://youtu.be/Ob2ziyvPJ_Q

(And what an appropriate background for it )

Chapter 2 - In Progress

Not what you'd expect to find under Grandma's House

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Tall Mutants don't go down so easily.

Star Wars Tie Fighter!

Since the X-Fighter became one of my very popular YouTube shorts, I figured I'd make the Tie Fighter as a follow-up and share it here on GameJolt. :) #StarWars #TieFighter #thedarkside

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)