4 years ago

I had been working on this Zelda game, and I made it a devlog to see if people still want it.
Anyways, here's some stuff I hadn't really shared to too many people for it.
(Multiple images)(Most are animated, but may need time to load)




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Tall Mutants don't go down so easily.

Chapter 2 - In Progress

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

epona and link doodle 🐴💤 link is taking a lil nap

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Snap Dragon (Gapura) fanart, from "Legend of Zelda: A Link to the Past" (LoZ: ALttP); released on the Super Nintendo Entertainment System (SNES) in 1992 in NA

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

The current world map. Though I suspect I'll use something different in-game.

TOTK Shenanigans - Drowning Upwards.

I was using the Ascend ability to get above ground, but ended up ascending in the wrong spot by complete accident and ended up drowning in the muddy swamp water.

https://youtube.com/shorts/yF1QtS7eKK0?si=CKkLvpFTH7KDzSg6

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.