
I had been working on this Zelda game, and I made it a devlog to see if people still want it.
Anyways, here's some stuff I hadn't really shared to too many people for it.
(Multiple images)(Most are animated, but may need time to load)
Next up
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Did a little extra video today, a quick reaction to today's #NintendoDirect, a few things I'm interested in, a few not for me, but that's all good, hopefully something in there for everyone
Chapter 2 - In Progress
Switch 1 VS Switch 2 in Zelda BOTW & TOTK 💪🆚🥊
Let's take a look & get my first impressions of the new Enhanced Versions & see what a difference it makes #NintendoSwitch2 #Nintendo #Switch2
The current world map. Though I suspect I'll use something different in-game.
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
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