Game
Hunting Prey: Medieval
2 years ago

I had just thought of making choices in my game that could possibly lose a character later down the line but I realized that it might takes god knows how long to complete because of how many different dialogues and switches it would take + more endings




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Trying to make sure every bit of dialogue contributes to the story drifting to a different outcome. Here's a simple example :)

I've been working on adding a new ally to the current party as I've heard it's hard to keep hp up.

So I'm making the enemies harder now that there's a specialized healer gonna be in the next chapter

We are under attack!

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Path of Kami: The Evolution of the Lore

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I worked so hard to get all four of them to the end safely, but then...

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Made my first ever animation.