This was a very fun (and new) experience for me, and I'm certain I will make follow-up videos on the rest of the game. I also noticed plenty of bugs that I had never encountered before, so I will be sure to get them fixed very soon. I hope you all find the video enjoyable!
Next up
Five Nights at Freddy's Forgotten now has its demo released! The game still needs to be worked on before full release, but I figured I should get out some form of the game before October ends. Enjoy!
I've made a small adjustment to the levels so that 1-12, 1-14, and 1-15 reward more coins for beating them! The changes have to be loaded with the level data button though, until 2.1.1 is released. Until then, know that rakes are going to be being added!
PVZ INFECTED TOMORROW
FNaF Forgotten's soundtrack is now out on YouTube! https://www.youtube.com/playlist?list=PLMHH2vQ_q8RFi4_bPH0J_7CNr…
I have to say, the code for FNaF Forgotten is an absolute dumpster fire and really difficult to work with (thanks old me), but I promise to get this game finished soon. Hopefully by the end of the year. Meanwhile, have a nice little teaser!
I have decided to completely redo PvZ Infected from the ground up, as the older version was both buggy and annoying to add new plants, enemies, and levels. Just today, I have set myself up to make it much easier for me to expand the game.
I apologize, sincerely. You're not getting a boss this update for PvZ Infected... You're getting TWO!
PvZ Infected's Level Data Documentation has been updated for version 2.0.3, including the new plants, levels, and changes to prebuilt seed packet decks. In the meantime, Enjoy some silly PvZ Infected Spikeweed sketches!
Because of issues with layering and save data not being updated properly, version 2.1.0 is going to need to be delayed a little bit, at least until the latter is resolved. In the meantime, enjoy this icon for the first world!
More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.












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