Game
Project Fantasy X - Elythia







5 years ago

i hope this is the last time in a long time i'll have to edit these things lol. ALL of them an ALL of their parts are finally unified in style and shape. Only need to revisit them for new sprite sizes lol. (also included is the original for comparison!)




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Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P

I have a scriptable object for each element as the attacker, with entries for other elements mapped to enum values for each multiplier. To keep things organized, instead of having a class for all spells, each family of spells will have its own.

i've been having too much fun wasting time polishing the cosmetic appearance of my game's obsidian vault, adding banners and art all over the place. this week i updated several of the deities. the glowups from what they were before is crazy...

after some physical therapy, Kael has finally loosened up his stiff back posture, and his attack has been pushed MUCH harder!

Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.

Elemental matchup chart v2.0. It's a lot more well organized, pretty consistent mechanically, has some interesting balance ideas, and a lot of them can even be backed up with lore. Excited to try these out in game, which is next!

Here are some snippets of Rina in action from Demo 1, which was built in #Unity. I've got UI, cheat codes, and the whole backend system of the Magic Loadouts. I have since moved onto Demo 2 with Kael, built in #Godot.

From Demo 2 in #Godot. Finally got Kael's design to a point where I didn't mind spending some time animating him. And the movement is starting to feel really snappy. Really happy with where it's going.

Finally, finally, FINALLY getting to animating new Kael's attack! Here's the 3 hit combo! I love the secondary motion from the scarf :D

YUGE milestones! the entire data-fed attack pipeline is in place! healthbars and floating combat text!

https://www.youtube.com/watch?v=sEro-4iugTw