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2 years ago

๐ŸŽฎ I Introduced optional mini-puzzles in levels that add a whole new dimension of interaction. ๐Ÿงฉ Players will love engaging with objects and unlocking hidden surprises. Stay tuned for more updates!




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Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. ๐ŸŒ‘๐Ÿ’ก

Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. ๐Ÿš€ #GameDev #UnrealEngine #uidesign

When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. ๐Ÿ”ฅ

The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !

Enter by completing our new quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! ๐Ÿคฏ

Working on Level Design and Environment Art Direction for the demoโ€”without Lumen or Nanite. Welcome to your house in the forest! ๐Ÿก

๐Ÿ’ธ Wanna win 1,000 Joltbux? ๐Ÿ’ธ

Enter by completing our new quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! ๐Ÿคฏ

Unleash devastating finishers when an enemy's health hits a critical point! The animations and thresholds adapt to your level. Check out this melee weapon finisher in action! ๐Ÿ—ก๏ธ๐Ÿ’ฅ

Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! ๐Ÿ›ก๏ธโš”๏ธ #GameDev #IndieGame #ue5

We're giving out War Thunder starter packs!

Comment on this post to request one.

Learn more ๐Ÿ”ฝ

Work in progress: Inventory and equipment system updated with new slots for my game, Lobo! ๐Ÿ›ก๏ธ๐ŸŽ’ #GameDev #IndieGame #uidesign