Game
Outertale (Project Spacetime)
5 months ago

I just found the root cause of (potentially) all of the of memory leaks in the game -- object creation.

If I make new objects, then stop using them, the debugger SAYS the memory usage goes back down, but actually, it doesn't.

It lied to me for 3 years.


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Added settings menu!! And a new track called "Arrival" which will play when you first get in the overworld!

I think it sets the tone better than using the main track right away, instead that can play after a specific point.

Overworld got a color upgrade! (hopefully this will be easier on the eyes)

man i love hitboxes! ! ! (this isn't even half of the room)

I won't be showing much past these first couple of rooms, but here's the finished decorations for room 2!

(floors got an upgrade as well)

2/30 rooms done!

ENCOUNTER SYSTEM PREVIEW

It's time to show what this game is all about.

Also, first encounter progress is at 73%!

yes there is debug info in the corner no that will not be in the demo release thank you have a great day

To whomever it may concerneth

happy halloween

Check it out, first room done :D

This is Dysu's room. The fact there's a white void outside will definitely be of no importance at all.

just kidding heres the real 2000 follower special

(he made it even better)

I decided not to continue writing the script, as enough is written to do the rest on the fly. Instead, I've started on overworld stuff!

Here's a preview (ignore the bugged menu layering lol)

Also, notice how things synchronize with music?