Game
When The Clock Marks Midnight

1 month ago

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).




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Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!

end of the night and 6. AM screen

The Rat

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

Trailer Announcement!

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

THIS IS NOT WORTH 20 DOLLA!

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