Game
Hensen Hopper
5 days ago

I know I've been very inactive since I released the beta. I've been feeling quite burned out by game developing these days and I'm taking a break from it for the time being for this reason. I want to get back into it sometime soon-ish, though.




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Working on getting the itch page for Hensen Hopper set up which means creating a separate cover image for the game on itch (different aspect ratio there). I want to publish that with first beta build of the game so I DO need to get a move on with it.

I don't know how well you can see it in this video, but I've coded a dashing mechanic for Hensen Hopper! I plan to have dashing consume a "dash charge," a kind of ammo you can get as you play in the form of enemy drops.

The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've gotten the defeat animation for the enemies in this game working! Next thing I need is a good sound to complete the effect. I quite like this animation as-is but I'll probably tweak it post-beta. The first beta should be out by new years day!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I spent a really long time on this, I've been here since literally 3 in the morning (it's 7AM as I type) but I really like how it came out!!! The backdrop I had done before didn't feel like it fit with the aesthetic so I re-did it completely.

I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Very small change, but I added a darker-green border to the edge where the grass meets the dirt. I think this gives a bit more definition to the transition between the two zones.