I learned something new about Blender's rendering process today.
I also have a demo release date in mind, but for now I prefer to keep it private.
(a bit less important then everything else writed here, i've also updated the ost on the page today)
Next up
* This jar is Pissing me off...
today i made this probably usless mask and i slapped it on the endoskeleton head model...oh, also i added something on the page's ost
I am currently travelling to Ireland. This is the last post you are getting on the project for a while.
Hi @Mixlas may i borrow this fella for a Five Nights at Dawko's "remake thingy"? Just wanted to be sure (i remade him myself, if i don't get a response i'll take it as a yes).
What i've been up to in the last 7 months.
The Desolate Hope: Codename Galaxy's June 2025 "devlog" (GameJolt's images are kinda low quality, full text in article)
I'll be back to work on stuff by tomorrow.
Spended the whole day reworking some stuff. I was initially going for a 1080p resolution. Dumb decision, this is basically my first clickteam game and i shouldn't go that high. Changing it to 900p and also remaking some graphics for the occasion.
This summer. Play the prototype at https://bluesharkslime.itch.io/sillyjesus (DO NOT PLAY THE WEB VERSION)
About time i made this post: the game's been dead for a while. I made a gallery archiving some images as a final goodbye to the project.
https://bluesharkslime.neocities.org/gallery/the-fnift-remakes-r…
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