Game
BattleJuice Alchemist

2 years ago

I love to build things in games (one of my favorite games of all times is Besiege btw.). That's why it is amazing for me to finally integrate base building in my own game. Check out the devlog article below.


Hey folks,

this week came with quite a surprise: BattleJuice Alchemist was (and still is) featured by Epic Games as the top Weekly Spotlight project. This means everybody who launched Unreal Engine this week through the Epic Launcher was greeted by one of our screenshots, which I think is very cool!

unreal-engine-weekly-spotlight.png

But let's get to what I worked on in the game. I already showed you a little teaser of our new base building mechanic in the past. The foundations of the system are now in place and you can design your own structures.

buildingtower_3mb.gif

What you see here is just a quick foundation, but your tower can eventually be multiple stories high. I'll show you more in the future when there are new building elements to utilize. And to remind you: The unique thing in our game is that the alchemy tower you construct will aid you in battle and you are able to summon it to any open patch of land:

summoningtower_3mb.gif

I have to head out for today, but before I forget: a warm welcome to the people who joined our Discord after seeing us at the Epic Spotlight!

Have great weekend everybody!

Alain



2 comments

Loading...

Next up

BattleJuice Alchemist Act 2 is almost here and if you're heading to Gamescom, you’re in luck—come be one of the first to experience it starting tomorrow! Swing by the Indie Arena Booth (Hall 10.2, Booth F010g - E019) and join the fun. See you there!

Unveiling the final wave of concept art for our desert haven, "The Well". 🌵⛲️ The heart of the bustling oasis is the tavern, where tales are spun over hearty fare and refreshing libations.

Hey there!

While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

We're currently building new story locations for BattleJuice Alchemist, namely a city called The Well. Check out this piece of concept art by our art director Felix!

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Big news everyone! BattleJuice Alchemist's Early Access now supports 12 languages! The language update also contains a lot of fixes and a bit of secret content, which we will talk about in detail soon. https://store.steampowered.com/app/1384060

Our latest devlog/roadmap post is live! We've finished building The Well, our next major story location. Meet Clementine, the gardener, and Stan, the scheming salesman. Unlock Act 2 this August for a new desert biome and exciting quests! Article below

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

Here comes more concept art for The Well, the new town we are currently implementing in BattleJuice Alchemist. These are two more tiles of the city, namely the makeshift camp of our protagonist, Juice, and the shop of Stan, the local merchant.