Next up
New progress with the game development:
- UI Transparency is now possible
- "Notes" can be found throughout the game
- Some new events made
- and some other fixes such as event triggers, explosions, and other weird issues.
This doesn't mean i am finished.
More progress was made recently. The resident seemed to enjoy decorating
Evolution of the Early Menus
1st Screenshot - Two weeks into development.
2nd Screenshot - Around the same week of the 1st, Just a few days after.
3rd Screenshot - Two weeks later from the 2nd screenshot.
4th Screenshot - Around three weeks after the 3rd.
This game can only have a mobile port, However for PC users who use Emulators, In this game, You will be able to disable the apperance of the UI, and enable special effects too
Edit: It's only for Emulator. Mobile devices run terrible with it. sorry...
Already working on an update.
There will be 2 new Campaigns in this update
"Accept The Afterlife" and "Free The Curse"
I will also try to:
- Make days/lives
- Pickup and drop + hearing ai
- Subupdate soon with easier helicopter boss for the main campaign
It's almost time to reveal the next big game...
"It's just a few tripmines! How bad could this be?"
To record my progress:
- I have a vast majority of the game done + all puzzles completed
- I have all soundtrack and material required
- I am planning on achievements
- I am fixing a lot of bugs in a climax point of the game
- I am yet to make ai enemies.
Don't let him catch you...
(Work in progress) Game planning to come this halloween!
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