Next up
Reworked more lights this morning, and now the lamps and windows glow in the dark
I am using meshes and textures from G5, instead of the custom ones i made & The lighthouse model won't work with lighting baking sadly, There's nothing i can do about it...
Already working on an update.
There will be 2 new Campaigns in this update
"Accept The Afterlife" and "Free The Curse"
I will also try to:
- Make days/lives
- Pickup and drop + hearing ai
- Subupdate soon with easier helicopter boss for the main campaign
Okay finee I'll do it :3
It's gonna take a few months to work on though, Great things take time to grow, and make.
The one lost Granny Fangame.
I am not working on this one anymore, It has been discontinued since last summer.
And I will cancel out all future Granny Fangames if my recent projects do not do well (This means no Lost Update V1.0, GTAL and GTM V1.1.)
Preparing For the New Update! Have you all seen the new renders for the game above?! Check them out!!
Evolution of the Early Menus
1st Screenshot - Two weeks into development.
2nd Screenshot - Around the same week of the 1st, Just a few days after.
3rd Screenshot - Two weeks later from the 2nd screenshot.
4th Screenshot - Around three weeks after the 3rd.
Starting from today, Any Future updates for my games will include a "Render Distance" setting to reduce lag. Lowering this setting will prevent device overload, which should make Smooth performance.
Cyclebreaker...
i forgot how terrible CTL used to look
New Adventures ahead












3 comments