Game
Employee Simulator

3 years ago

I'm happy to say that the demo of my game is out. You can download it from my page! Do not hesitate to say what you think of it. Playable in FR and EN. If you want to do a video, please tell me!




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Drink feature WIP ! The kitchen is almost fully working. Can't wait to work on AI, it'll be fun to code. The game's page will be updated in a few minutes too to match the current game's state. Available to wishlist on Steam!

Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.

Finally! My bots can make burgers (customisable)! I have now a complete ai-driven autonomous restaurant with, for now, 4 bots. That was without a doubt the hardest part. Next : the customers, because, you know, they have to sell them to someone!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.

It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've been working on a way to simulate the reduction of matter within a block of matter. I previously worked with multiple models but decided to use a single one and modify its vertices and UVs through scripting. Perlin noise used to do the variation.