Game
Starship Simulator

3 years ago

Weekly Dev Diary - Issue 13

02/10/21


I began this week by adding some more detail to the fusion reactor, specifically some inspection windows so you can see the plasma formation within. This is a bit of a balancing act because as much as we want the in-game tech to be as realistic as possible, it does also need to offer some real-time visual cues as to what's happening within. When you first start the reactor up, it's far more engaging and satisfying to see the plasma confinement burst into life.

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Speaking of starting the reactor up, in order to build the physical reactor controls we need a way for the player to manipulate physical objects on the ship. To that end, I've implemented a new system that allows the player to chuck physics objects around and interact with physical levers and switches. The first of these will be the controls for switching the reactor between its various startup modes, but I'll go into more detail on that next week.

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Of course, it was inevitable that being able to interact with physics objects would lead to shenanigans (For science!)

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I'm working on the lounge framework, and the deck B areas. I've also set up a livestream for backers to watch me develop the game in real-time, and actually, I've found it's keeping me engaged and on task a lot more. (https://t.co/hIyV5NeiYJ)

Our newest dev video is out now!

https://t.co/c8G4hY8FXA?amp=1

Wishlist us on Steam!

We are almost at the end of the #100daysofgamedev

In the past 93 days, we have created an entire galaxy system, added multiplayer, designed a new bridge, and almost a complete A-Deck.

Here's a snippet of that.

If you would like to know more, please join our Discord: https://discord.gg/eDSQvpgdUX

Or Wishlist on Steam: https://store.steampowered.com/app/1332100/Starship_Simulator

Step aboard a fully-simulated, realistic starship with 200+ rooms over 7 decks. Explore a 1:1 scale galaxy driven by real astrophysics, in real-time, either solo or with friends.

Wishlist: https://t.co/T1HAbryTlu

Discord: https://t.co/wHPPCmIBoE

Casually flying past a random star in our new completely physicalised galaxy. All stars and planets exist in real-time, and you can warp between them at any speed!

This week's dev diary is later than usual due to optimising and perfecting the electrical systems.

I'm happy to say you can now customise quite a few individual things. Here's a few examples...

I've updated the warp effect and the warp bubble, which will smoothly distort space while the Alcubierre drive is running. This was an important effect to get right because it needs to be descriptive of how the drive operates.

Weekly Dev Diary - Issue 11

18/09/21