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I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.
I added a screen-shake effect whenever the player character gets hit by an enemy bullet! Also, this is the first Hensen Hopper game-play clip I've recorded since I've set up the GameJolt page for the game!
One of the things you can craft in Alchemisery is an explosive. The item sprite has a warning label over it so I decided to make a 3D version of it appear on the combine tool's output bottle when you craft the explosive for attention to detail!
I added the glow flowers that can be seen in Deathly Descent (one of my games) as a crafting material in Alchemisery! Here's some of the sprites I've been working on for the Glow Flower item and some of the items players will be able to craft using it!
The menus are looking pretty nice! I want to add some plants to the backdrop because this game is meant to be set in a garden and I also want to add a drop shadow to the buttons which I'll probably do tonight before go to bed, that shouldn't take long.
For a pixel art I drew in 10 minutes, this sprite turned out looking alright! This is the health item that occasionally drops from enemies in Hensen Hopper, if you collect it, it restores 1/5 of your HP.
Working on some GUI art for the recipe book! All I have finished at the moment is the blank (player hasn't unlocked it yet) page but over the coming week I'll be adding pages on every item in the game!
OKAY, I officially love TextMesh Pro. The fact you can this easily add a drop shadow/outline to text to make it POP from the background is just so nice! DEFINITELY using TMP by default for all of my future Unity projects!
I finally got around to animating the enemies' stinger bullets colliding with the player! Next, I'll, for starters the bullet sprite in the correct sorting layer so it doesn't render below Hensen like it does in this video... Then, not sure yet!
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