Game
Outertale (Project Spacetime)
4 years ago

I'm renaming the "wastelands" to "outlands" because the first area of the game is clearly not a run-down area, it's very clean and industrial, because it's technically a power station (hence all the red wiring) so yeah




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btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

chillin' by the SYRUP cooler

tell your friends AND foes!! (art by @NerNot1 )

just kidding heres the real 2000 follower special

(he made it even better)

To whomever it may concerneth

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete