
I'm so happy that I ported this demo over to Godot 4 during #devtober 2022
You can find it over here:
GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977
Next up
Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.
Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.
Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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