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31
3 years ago

Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.




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I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.

Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.

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You can find it over here:

GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977

itch: https://el-falso.itch.io/castle-attack-prototype

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

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"Thanks guys for endless hours of fun." 👍

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#sonic #mario #photoshop

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