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31
3 years ago

Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.




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Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.

I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.

I'm so happy that I ported this demo over to Godot 4 during #devtober 2022

You can find it over here:

GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977

itch: https://el-falso.itch.io/castle-attack-prototype

@PQubeGames ' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers. 

Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam

Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont

Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt !

Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.

This indie RPG lets you shape the perfect attack using cute insects. - Collect 50+ unique "INSECTILES" - Experiment with a plethora of unique combat abilities - Explore a beautiful world teeming with life Would you play INSECTILE?

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.