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Dev. Update 0.5 is HERE! 
--------------------------------- We have added new : Overhaul old systems
Added random event's
Speach Bubbles
AI Smart Interaction System
AI Behavior and Personal Needs
Wishlist on steam
https://shorturl.at/V79Nb 
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
“Check Out Our New Player-Driven Crypto Simulation Strategy Game with a Small Two-Dev Team” 
Check out and Wishlist on Steam! https://store.steampowered.com/app/3344040/Crypto_Mining_Tycoon/
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!
(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.

PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>
(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history
Hope you like this video, Thank you so much for 700+ Followers !! 

























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