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Damn, another #spawnday already! Time flies, it really does...
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
Ah yes, perpetual motion... Well done random rigidbody 😂
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes
I remade the game page header and now it looks better. I will probably remake the thumbnail too.
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?










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