Game
The Ink Remains
1 year ago

I'm sorry for my long inactivity. Had important life & health issues the past 3 years, I finally prioritized them in 2024. It impeded my hobbies & online presence, but IRL things improved. Today is my 5th game dev anniversary 🥳! At last, I will return...*




1 comment

Loading...

Next up

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

New thumbnail! This one is more detailed than the previous :)

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Ah yes, perpetual motion... Well done random rigidbody 😂

Mr. Headsenberg wants to sell you some blue... Do you accept?

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

Gotta love when this happens