Game
The Ink Remains
1 year ago

I'm sorry for my long inactivity. Had important life & health issues the past 3 years, I finally prioritized them in 2024. It impeded my hobbies & online presence, but IRL things improved. Today is my 5th game dev anniversary 🥳! At last, I will return...*




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Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

New thumbnail! This one is more detailed than the previous :)

I remade the game page header and now it looks better. I will probably remake the thumbnail too.

I dual wielded sandwiches for the first time! I even got a visitor :)

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Gotta love when this happens

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!