Game
The Ink Remains
1 year ago

I'm sorry for my long inactivity. Had important life & health issues the past 3 years, I finally prioritized them in 2024. It impeded my hobbies & online presence, but IRL things improved. Today is my 5th game dev anniversary 🥳! At last, I will return...*




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I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

Ah yes, perpetual motion... Well done random rigidbody 😂

New thumbnail! This one is more detailed than the previous :)

I remade the game page header and now it looks better. I will probably remake the thumbnail too.

Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender