1 year ago

I'm starting development on a slender man game whose main feature will be surviving.

You will have to go to different locations, find food, water, sleep. all this under the supervision of the keeper of the place you started the game with on a wish.


The game will be a survival game in a large area where you will need to search for food/water. it is safe to walk around during the day, but in the morning/evening/night you will be stalked by him. you will need to sleep, and for that you will have to either sleep in the morning or barricade or defend your lodge
I also record the entire development process, so I'll be releasing devlogs.

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everything will be done on Ue 4.27 5 on dx 11
Yeah, that's the "little" game I turned into something interesting.



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I so love this game bruuuh

Lol I never thought I'd get a FNAF roblox commission. The btw animatironic design was based on a concept. It's about 40,000 polygons. i made animatronic + 2 materials

btw, at this rate, FNAF Retro / Papas Canibalia (a very cool horror animatic, can be developed like game concept XD) art video project Neighbours from hell (like 1 level in 3D)

outer wilds commission

another commision lol

WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3

Well, I've made a lot of comissions. I've made a lot of interesting things and will gradually post them. There are a lot of them and I'm incredibly lazy to render them. I also want to order custom keycaps :P my concept - I earned about $1200 in a month

Commision Work for Roblox - Vegetation pack. For 1 flower there are about 100 polygons (maximum), for bushes up to 300. for trees 500. for palm trees - 250

Nartonne getting affection

platonicly

i love my new hobby